![]() You don’t need cat-like reflexes to do it, and that’s a good thing. That’s still here, and the window for successfully activating Witch Time is massive. A key part of combat is dodging enemy attacks at just the right moment to activate Witch Time, slowing down the world around you so you can fit in some extra hits before enemies can react. Bayonetta has always been among the tightest and most satisfying action games out there, and part of what makes it work is how approachable it is. The basic combat structure is mostly unchanged here, which is for the best. ![]() All of her trademarks are still here: Bayonetta still. You can string together light and heavy attacks into combos like always, and just as in previous games, holding any attack button results in Bayonetta stopping the combo string to fire her guns instead. Like its predecessors, Bayonetta 3 follows the titular witch as she does battle against all kinds of weird supernatural creatures. One sequence in the demo took place in a room that was too small to summon demons in, forcing me to deal with the enemies regular-style using Bayonetta’s iconic trio of punches, kicks, and guns. That said, this is still very much a Bayonetta game. It felt extremely cool, which was a major theme of the demo. This came in handy for dealing with three school bus-sized monsters who decided to try me all at once directly controlling Bayonetta didn’t deal much damage to them, but they went down quickly when faced with Gomorrah. It carries shades of Platinum’s older Switch game Astral Chain, as all of Bayonetta’s attacks at that point were replaced by massive swings of Gomorrah’s dragon claws and tail. Summoning demons seems to be a huge part of the combat this time around. Once I was on-foot in the middle of monster-infested Shibuya, I was able to hold the left trigger to summon Gomorrah and control it directly, while Bayonetta was still in the field. But the partnership between Bayonetta and her demon pets (which you could previously summon for flashy killing blows in the other games) was the big standout from this demo. That, in and of itself, was visually impressive and silly in all the ways Bayonetta has been in the past. This prompted Bayonetta to summon a huge demon called Gomorrah so she could ride it through a mostly on-rails sequence where the player's only involvement consisted of dodging wayward train cars. The demo began in a subway train in Tokyo, but it quickly went off the rails (pun intended, of course) as a gigantic monster threw the train into the air, along with a bunch of buildings. It’s totally normal stuff, in other words. All of her trademarks are still here: Bayonetta still dual-wields pistols while rocking another pair of pistols in her shoes, and she still transforms her hair into gigantic demon monsters to help out during fights. Like its predecessors, Bayonetta 3 follows the titular witch as she does battle against all kinds of weird supernatural creatures.
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